Tomb Raider Anniversary
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  • Tomb Raider Anniversary

    From:Eidos
    Tomb Raider Anniversary
    See Product Page



    User Rating:3.5 out of 5 starsAmazon Sales Rank:#1393




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    Excellent Adventure, Ancient in the Making!, 2008-06-14
    This is THE BEST GAME I HAVE PLAYED SINCE THE START OF THE FRANCHISE. In fact people seem to give it a more negative approach. This Game Feels As Close To The Original 1995 Release, Then I Have Expected!! If you noted to the small details that they removed completely..... Yes, the Blood. Even though in minimal amounts, all 5 original Tomb Raider games had blood! By far the game might be difficult for some, I understand. It took me about a few hours to get used to the new movement controls. Hey I have gotten all the way to the "Sanctuary Of The Scion" level, which is the last level in Egypt. And I have ONLY USED A KEYBOARD and MOUSE!! "When There Is A Will, There Is A Way". The Atmosphere is so real I actually feel like I am there! The Soundtrack is by far impressive! The weapons sound well and clean. For those that have complained about the T-Rex, wait until you battle the two Horse Creatures at the end of the Greek Sewer Level! They are annoying. The games hardest part honestly, is locating all the artifacts and unlocking everything in the game! The new puzzles that you solve can become tedious. I usually put the game down for a while, when I come back I solve them. We should be very HAPPY about the release of these two newer tomb raider games. What good does senseless shooting and murder do? 1-Creates More Idiots, Like We Don't Have Enough..... 2-Increases The Level Of Ignorance, What's Oslo...?, Where is Canada...?, Africa is a Country...!, EXACTLY!! and 3-Stop being fixated on a single topic and be stupid, like HipHop, and who is HOT in Hollywood. My Point Is, don't punish a game because of minor flaws. It could of been much, much worse! This is a GOOD Game, if you can't complete it, then set the difficulty on easy. You have a brain, use it! And Stop Believing in all the POP CULTURE Crap they are De-Sensitizing you with! Have your own beliefs! By the way Lara is More Beautiful Then ever! Crystal Dynamics gets an A+ for their support of the best Character Since Mario, and Luigi!!!

    Serious Compatibility Issues, 2008-06-06
    Anyone running Vista should be aware of serious compatibility problems with this game.
    The autorun didn't start as with other games so the game had to be set-up manually. Once the game is loaded on the computer, the game will not save your progress and doesn't show up on the start menu under the Program List.
    It seems to run fine but will lock up during play and is unrecoverable.
    Online help I've found keeps instructing everyone to update all video and sound card drivers, but having done so, the game still will not play.
    I have a new system with advance features but still the game is unusable.
    Very disappointing, online help from Eidos is difficult to find.


    Might have been good..., 2008-05-30
    Tomb Raider: Anniversary is a remake of a classic game. I suppose for fans of that classic game, it might be a great deal of fun seeing it with updated graphics and a new engine. However, if you're not a TR fan and are coming at this cold, you might want to try something else.

    I haven't played the original Tomb Raider, but I have previously played III and Last Revelation. I didn't particularly enjoy either of them (in fact, the latter bored me so greatly I hardly got past the 3rd level), but the premise was interesting at least in theory. When I saw Anniversary (and perhaps more importantly, saw its price), I decided to give the series one more chance. After all, I'd heard from a lot of fans that the original was the best one by far. This has certainly been true of a lot of other game franchises, so I figured what the heck...

    The game engine and graphics are both well done. Detail is excellent, and Lara Croft's character model is one of the better ones I've seen in any game. The areas look like real- albeit somewhat fantastic- ruins, and enemies look commendably intimidating. You can perform a wide range of stunts, as is to be expected from previous games in the series, and many of these will really have you watching with bated breath. One word of warning- if you're scared of heights, this game might not be your cup of tea.

    The game is largely puzzle based, though it's interspersed with action sequences. Occasional cutscenes have some interactivity, but usually nothing more taxing than simple directional keypresses. For the most part, you'll be jumping off ledges, grabbing conveniently-placed handholds, and swinging from ropes or equally conveniently-placed monkey bars. There is a free targeting mode, but it's rarely useful for anything. If Lara sees a point of interest, a '!' symbol pops up over it. You can interact with simple objects, pull levers, and pick up ammo or weapons. Aside from that, there's not a whole lot of complexity to the game.

    Where TR: Revelation fails- and badly- is in the control scheme. I'm running it on a Windows PC, and it's patently obvious that the controls were designed for a gamepad. Many of the combinations you have to perform are extremely unwieldy using a keyboard and mouse, and the mouse in general is underutilized. For example, locking on enemy targets requires you to face in that direction. You lock on with the right mouse button and fire with the left. However, when maneuvering you'll find you occasionally lose lock for no apparent reason. You then have to reorient on the enemy with WASD, lock back on, and get back to business. Additionally, the game necessitates keymashing to recover from certain conditions, such as mashing the left/right keys to get out of a grab. If you shoot enemies enough, they will perform a charge maneuver. In this case, time briefly slows (a la Matrix or Max Payne, though a bit less pronounced) and you can perform an 'adrenaline dodge' by locking on and rolling left or right at the appropriate instant. If you succeed in doing this, you can perform a head shot by timing clicks, and this will either instantly kill or badly damage the enemy.

    This sounds like a cool feature, but it is badly, badly broken. I have played this game for several days now, have had countless opportunities to perform an adrenaline dodge, and have only been able to do it about 5 times. By this I mean just the dodge, not the headshot follow-up. It really is nearly impossible to pull off, and what's more is that you need to do it to kill bosses. Bosses are literally impossible to kill without this move, which is a horrible design decision on Crystal Dynamic's part. It turns a badly implemented feature into a blocker, and that's unfortunately as far as many people will get. Once again, I'm sure this is easier to do with a gamepad (and have read as much on various guides and forums) but it is insanely difficult to pull off on a keyboard. Keep in mind, this is coming from a veteran FPS player- I have better than average reflexes for a PC gamer, and I still can't reliably pull this move off. Ironically, I'm actually wishing my PC was a lot slower, since that might assist in getting the timing down.

    The second major issue with this game, as with all other Tomb Raider games, is that you'll frequently encounter puzzles that make little or no sense, or offer very little in the way of clues. If you're not the type that likes to spend very long periods of time backtracking and looking around, you might end up frustrated very quickly. Additionally, the camera is strangely limited in sweep and angle, and you have very little control over it. This can make it quite difficult to reach certain areas, especially if you aren't good at remembering a room's layout. This is rather inexplicable, since mouse movement is essentially redundant. Why not map that to a free camera view?

    The bottom line is that Tomb Raider: Anniversary is a nice looking PC game with a console control scheme. I've seen other console games ported to the PC, such as Demon Stone, and those suffer from the same issues. The big problem with this game is that it requires the player to do things that require very rapid or perfectly timed key combinations. It would be OK if this was optional to progress in the game, but it isn't. From what I understand, this wasn't the case in the original. Perhaps they should have stuck to that?

    Due to its low cost and updated graphics, fans of the original or other series titles might like Anniversary. If you didn't like the previous games, this one most likely won't change your opinion. As for me, Anniversary has convinced me that Tomb Raider just isn't my sort of game.

    Save your money!, 2008-05-09
    I was expecting great things for this game since Crystal Dynamics was the developer for this game and was responsible for the great Tomb Raider Legend that I really liked. I played and enjoyed the game up until the Centaur boss level and after spending several days trying to figure out the move combo that would get rid of them, I gave up, and uninstalled the game. A few weeks later I reinstalled it, started at the beginning, and played right up to same level only to be frustrated again. I've played many a game recently, including Quake 4, Prey, Half Life 2, Half Life 2 Episode 1, Brothers in Arms-Road to Hill 30, and the great Tomb Raider Legend; all were fun and had frustrating moments as most games do, but those moments were eventually overcome, without the help of cheats or downloaded save games, and you continued on with the game. Not with this one though. I hear Crystal Dynamics has another Tomb Raider in the works. I hope they go back to Tomb Raider Legend for inspiration and dump whatever they did wrong with this one.

    1 of 4 customers found the following review helpful:
    Laura Croft fall down, 2008-04-17
    Too many tricks to figure out the game. The author needed to put in a save game button. The author will save the game but where he wants to save the game. Every new site requires a different trick to escape. You need help to complete this game the author gives no clues.

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