Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
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Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition

From:Wizards RPG Team , Wizards of the Coast ,
Dungeons & Dragons Player
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Amazon Sales Rank:# 4816
User Rating:3.0 out of 5 stars
Customer Reviews
List Price:$34.95
Amazon.com's Price:$23.07 Prices subject to change.
You Save:$11.88 (33.99%)

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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793.93
EAN: 9780786948673
ISBN: 0786948671
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 320
Packaged Height: 87 hundredths-inches
Packaged Length: 1094 hundredths-inches
Packaged Weight: 238 hundredths-pounds
Packaged Width: 843 hundredths-inches
Publication Date: 2008-06-06
Publisher: Wizards of the Coast
Release Date: 2008-06-06
Studio: Wizards of the Coast


Product Description:


The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

TheDungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Customer Reviews:


A nice change, 2009-01-04
I've been doing D&D and other roleplay games for many years now and I have to say I love the changes Wizards has made for this version. I really didn't care for 3rd edition, and never touched 3.5 because of all the minor details that had to be taken care of to do a simple task. This version has completely overhauled all this and made the game enjoyable to play again. A few years ago I wrote my own rpg game based off rules from all the different games I have played, and have scrapped that for 4th ed. I love how they decreased the skill list, grouping many like ablities together, and created powers for each class to add some creativity and imagination to combat.

The Players Handbook is a great starting point for new players or those looking to get into D&D for the first time, but to actually run a game you will at least want The Dungeon Masters Guide and The Monsters Manual.

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