FlopLi 2.11
FlopLi description
The game FlopLi for those who like to find precise algorithms of problem solving.
The objective of the game is the installation of all blocks on a field in an identical state. State is understood as sort of the block. Depending on a selected type of the block it can be it colour or form. At pressing for any crate of a field an appropriate vertical and horizontal change the state. In total of such states three. The states of blocks vary on a cycle always in the same order. By placing all blocks in an identical state, you pass to the following round. It can be any of three states, main, that in all crates of a field there were blocks of one sort. The game is calculated so, that such installation is always possible. Your score is equal the beginning of the game to some value. It depends on the sizes of a field and level of complexity. The initial value of the score is proportional to an amount of the made hashing and is increased at increase of the sizes of a field. At each course the value of the score decreases. If the value of the score becomes less than zero, the game comes to an end. You should also be laid in the time, allocated on a round. The return counting of time is carried on. If the time expires, the game comes to an end.
The objective of the game is the installation of all blocks on a field in an identical state. State is understood as sort of the block. Depending on a selected type of the block it can be it colour or form. At pressing for any crate of a field an appropriate vertical and horizontal change the state. In total of such states three. The states of blocks vary on a cycle always in the same order. By placing all blocks in an identical state, you pass to the following round. It can be any of three states, main, that in all crates of a field there were blocks of one sort. The game is calculated so, that such installation is always possible. Your score is equal the beginning of the game to some value. It depends on the sizes of a field and level of complexity. The initial value of the score is proportional to an amount of the made hashing and is increased at increase of the sizes of a field. At each course the value of the score decreases. If the value of the score becomes less than zero, the game comes to an end. You should also be laid in the time, allocated on a round. The return counting of time is carried on. If the time expires, the game comes to an end.
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